
They also removed restrictions of wearing two of the same "slot", so you can have both of your magic items be hats if you'd like. The Venom spur was given a description that makes it a basic melee weapon, rather than the weird undefined state it had before.Ĭlarifications on which magic items are worn and which are not have been added, which helps work out if you've hit your 2 magic items limit. Injection property has been expanded to allow other types of poisons, not just injury poisons.Īrmor temperature protections have been changed from protect only from temps between -20 and 140F, rather than the previous wording that protected against all temps.Ī bunch of armor descriptions now use the term "energy field" instead of "force field". Grenades got massive price reductions (some up to 60% off) and the stagger inflicted by cryo grenades was clarified to be 1 roundĮxplode weapons can now only critically hit one creature within their explosion. Some weapons picked up the analog property that were missing it before Just skimming through the equipment section, I've seen:Ī bunch of basic melee weapons picked up the thrown property As far as I can tell, all the errata from the FAQ page made it in to the new revision. There are quite a few changes that are entirely new to this printing that hadn't previously been covered in FAQ/Errata. I've been skimming through the new CRB revision.

Skimming the forums, I found this post by Cellion:
